Terra Nil is a world-building sim-style game in which you bring life back to a series of desolate wastelands. The twist here is that while you use technology to reintroduce natural biomes back to the land, and then follow it with animal life, you then need to remove all of your structures to complete each region. If you’re looking for a bit of a steer to get to the bottom of this puzzle, we can provide a full Terra Nil walkthrough of all four regions.

Below is our fullTemperate Region walkthrough. For later regions check out:

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Terra Nil Walkthrough – Temperate Region

The first region you’ll need to tackle is theTemperate Region. You’ll first need to restore enough plant life and clean water for the project to take hold, before introducingthree biomes(fynbos, wetlands, and forests). Next, you’ll need to reintroduce at leastthree different animal types(out of a possible six), beforeremoving all of your terraforming structures.

Related:Best Tips and Tricks for Beginners in Terra Nil

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If you want to fully completeall of the game goals, you’ll want to introduceall six animal typesas well as meetseven optional climate conditions. But this does not have to be done to progress, so you may meet these marks on later playthroughs. Each region has a second, more difficult map that will be introduced after you complete the game for the first time, so you can always complete these additional goals then.

How to Restoring Water and Greenery

Before you begin, we suggest youread the region information below in full. Raised ground andtreesare requirements for particular types ofbiomesandanimals, so making yourself aware of their locations and what you want to do with them from the beginning is important. Another point of note is later you will beburning areas of greeneryto ash to make way for forests. The only things that stop a controlled burn arewater,wasteland, andstone, so keep that in mind when making new riverbeds.

Turbinesare your source of power in the Temperate Region, and they can only bebuilt on rock, so place them wisely. They have a good coverage area, so try not to place them too close to the edge of the map if you don’t need to. Once you’ve placeda single Turbine, consider if you need to add a riverbed to the area. You’ll want to do so now if required, as anExcavatorwill damage the land it is placed on. This is frustrating if you’ve just turned it into greenery and end up having to change it back! Just be sure that any Excavator useddigs a trench that reaches your main waterway. This will be important when recycling later.

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Water means Calcifiers, which means more Turbines

Now placethree to four Toxin Scrubbersat your first Turbine’s outer power reach limits, then placeIrrigatorsas efficiently as possible to turn the detoxified land to greenery. The most important thing to note here is thatusing Irrigators earns you income. This is why it is best to place and use one Turbine at a time. If you place them well, you canrecoup most of your spendwhen you use the Irrigators. You’ll see a green number displaying how much income you’ll receive as you move your Irrigator into different positions, so use this as a placement guide. A red number means you’ll actually lose money.

Related:Which Approach is best in Terra Nil?

Good placement of aWater Pumpshould also pay for itself, as it will create a thin layer of greenery next to the water which again earns income. Try to only place them once you’ve put any new riverbeds in place. Also, once you have water you can use theCalcifierto make more rocks, which allows you to place Turbines in areas you couldn’t previously.

Finally, don’t be scared off by the requirement to cover100 percent of greenery. This percentage doesn’t mean the whole map. Rather, it is showing you what percentage of greenery required you have completed so far. In reality, you need tocover about 70 percentof the map.

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How to Create the Three Temperate Region Biomes

A tree surrounded by greenery should create arounda third of the Fynbosyou need when you place aBeehiveon it, so make sure your greenery surrounds a tree before placing the hive. Placing Beehives will also generate income, which may be a relief at this point! You should be able to generate around 100 average per tree. If you’ve done a good job with your greenery, you should be able to hit 100 percent Fynbos with three beehives.

Wetlandis created by placingHydroponiumson your Irrigators. Note this also creates income, so you should be swimming in money after creating enough Fynbos and Wetland to meet your targets. Don’t worry about covering Irrigators as their work is done. Cover as many as you need, remembering that water will stop the burn in the next process as you attempt to create forests.

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CreatingForestcan be the tricky part. You’ll need to target a tree with Fynbos to start the burn, which is why you’ve ideally already hit your Fynbos target on three trees. That means you can use the fourth to start a controlled burn with aSolar Amplifier, avoiding you having to recreate Fynbos again after the burn. If your burn goes well, it should only take two or threeArboretumsto hit your target. In the image above, one we-placed Arboretum is easily creating half of the Forest required. Again, note that a well-placed Arboretum will earn you income, rather than losing you money.

How to Return Animals to the Temperate Region

Once you’ve placed yourAnimal Observatory(the position isn’t important), you can start to work on your animals. The following six animals can be introduced, of which you need three to progress:

How to Recycle the Temperate Region

This is where your good river planning earlier bears fruit. With all your animal requirements met, all that’s left is to tear down all the machines. We prefer to place our Airship centrally, but it isn’t necessary. The important thing is that it is on the main watercourse so that theRecycling Droneyou place next to it has maximum reach across the map along your rivers.

Related:All animals in Terra Nil and how to attract them

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The amount of money you finish with isn’t important, so don’t worry about usingRecycling Silosas required to bring distant machines closer to the river. Especially as all the recycling will also give you more cash. Just make sure the place you put them is itselfclose enough tothe river, as a Recycling Silo can’t be recycled by another Recycling Silo, only a Loading Dock.

You can hover a Loading Dock over a location, see its range, then make sure to place any Silos accordingly. If you need to place Pound Locks to get upstream onto hills, note that they also need to be recycled afterward which can be a pain. It may be easier to create some more rivers viaExcavatorinstead, as they have the benefit of cutting through the landscape. And that should be your first region of Terra Nil completed. It’s time to move on to the fresh challenge of theTropical Region.

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Looking for more on Terra Nil? Check outHow to unlock the Minecraft Rocks! achievement in Terra Nilhere at Pro Game Guides!