The horror genre has been fertile ground for gaming in recent years and as with most gaming trends, this has spread to Roblox. There is plenty of room for imagination, as games likeDoorshave shown, with tension and jump scares being great tools for game developers. If you throw in some tricky puzzles and exploration, as the Myth-inspired Scotomaphobia does, then you have the recipe for a hit. If you’re struggling to find your path on the first few levels as I did, read on for my Scotomaphobia walkthrough for layers one and two.

How to complete Scotomaphobia Layers 1 and 2

What makes Scotomaphobia both tricky and interesting is the fact it is anopen world split into levels, rather than your typical maze or building. This means you have more of an exploration feel and may have to backtrack. But the game has a number of layers, meaning that you do have a sense of progress and the satisfaction of advancing as you go.

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If you don’t want a complete walkthrough, look for theplaques you’ll see on the walls, andnotes on the ground. These sometimes just give bits of story, but can also give youhints as to how to complete levels.Also, note you’re going to have to be agood jumperto complete this game! There are some really tricky jumps to make, often in the dark and in danger, so it can be very frustrating.

Death and advancement

Note that youcan’t completely diein Scotomaphobia. If something gets you, you’ll go through one of a series ofcreepy cut scenes(I don’t know how many there are, but I’ve seen a few…) and thenreemerge at the start of the Layeryou died on.

Also, note that you’re partially in a group with the other players you’re on a level with. This means that if someone solves a puzzle,all the players on that Layer get the benefit. So when one person breaks into the mine (below) to get to Layer Two, you’ll all descend together. However, onLayer Two, while some of the work can be done for you, you’re still going toneed to collect the Silver Crystals.

Image via Roblox Scotomaphobia

Scotomaphobia walkthrough: Layer One

You arrive on Layer One at the start of a long path that leads forward into the mist. Immediatelyturn around and go up the cliffs behind you, heading a littleto the rightuntil you see abridgegoing into the mist. Walk along it and grab theTrowelat the end. Come back from the bridge to where you climbed up and go across to thegraveyard on the cliff now to your right. Findheadstone 24, use the trowel, and get theKeythere.

Go to thehouse, enter with the key, andtake the Axe. Use the Axe on theplanks blocking the mine entrancethat is at the end of the long path, and down you go to Layer Two.

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Scotomaphobia walkthrough: Layer Two

Emerging from the elevator, you’ll be in a large cave and there’s aBlue Fire Pitjust in front of you. These areTeleport Pointsthat allow you to get around the map, so make sure to interact with any others you find later to switch them on. Some of these are automatically available, while others you’ll need toactivate yourself(you’ll see a list of available locations at any teleport point).

The key to survival early in Layer Two isstaying in the light.Keep as close to the torches as possible. If you stray too far, dark fingers will start to appear at the sides of your screen. If they fill the screen, you’ll restart at the entrance from the elevator. Your first job is to gostraight ahead and across the chasm, jumping from plinth to plinth. The bright light on the other side is the entrance to Layer Three but no, it’s not that easy. If there is aGlowing Silver Crystal Ballhere, interact with it, as these are the key to moving on from this Layer. Collect them all, and you can exit through the glowing white door.

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Puzzle 1: Guidance

This is in the room with theGuidance teleport location. From facing the glowing door to Layer Three, turn left and jump until you see aledge on the cliff wall on your right. Go across here on the ledge, make a couple of jumps as you go, then do around the corner (pictured above) and keep following until there is apoint where you may climb up. At the top, jump right onto another ledge, then right jump again across the corner, to get to a point where you canjump up to flat ground above. This is a very tricky jumping section.

On the ledge above you’ll find acave entranceand inside amap with a radio next to it. Going near the radio triggers it. Someone is trapped in a maze and you need tolisten to what they saywhile looking at the map on the floor to guide them through. You can work out where they are byhow they describe what’s around them. We can’t tell you more, as the map is randomly generated, but the radio gives you full instructions. When complete, a door will open in the room.Only one player needs to do this.

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Once they’re safe, a new exit appears from the cave you’re in. Go through to find another cave with a lot ofwater on the floor. While you can mostly walk in the water, look out for adark presencethat swims around in it. If this gets you, yup, you’re dead. Plus, you still have the darkness creature to contend with! But not for long.

Eventually, you’ll come to along bridgeafter following a linear path through the water. By the bridge, you’ll see atorch on the ground. Pick this up, and you no longer need to worry about the darkness. Go across the bridge, walk right, andclimb up the ledgeson the wall until you get to a small gap in the wall. Go in and grab theGlowing Silver Crystalfrom the statue.

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Puzzle 2: Hub

This is at theHub Teleport location, but you can get there byjumping down from the long bridgeyou just crossed onto the large bridge below it. The area hassix tents, and you want to interact with thefirst one on the rightwhich has achart on the floornext to it. The key is to interact with the other tents to getcluesso that you canmatch each Hero with a location and a season.

Once done, speaking to the first creature will get you the nextSilver Crystal. Now head between the two back tents on the right side andacross a few jumps to a large Temple. Take the Crystal in front of the Altar here. If someone has solved the puzzle already, you just need to go and get your Crystal.

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The Tower

You can do this before you do the puzzles above, but it’s atricky jumping and climbing challengemade much less stressful by havinga torch! Go as if you were heading to the Guidance cave but keep jumping forward to the tower, you’ll see rather than going right and up the cliff edge. Jump and climb the tower to the top, where you’ll find your nextSilver Crystal.

Trial by Fire

Teleport back to the Hub and look for asmall path heading left from the first tent on the left, next to theblue fire pit. You have to run and jump in the dark (unless you have a torch) to get to it quickly but once there and lit you’re safe and have theTrial by Fire teleport location.

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From this new teleport spot,look right into the darknessagain. You need to jump along a path here, but the difficulty is if you have your torch on, a fire creature gets you, and if you don’t, the darkness creature does. You need toalternate between having your torch on and offto make your way along the path. When you make it to the end,turn left and jump down to the fire pityou can see below.Climb up the mossat the bottom, then jump across the pillars to another fire pit where you’re able to grab your nextSilver Crystal.

Puzzle 3: Cardinal

If you’re facing the glowing entrance to Layer Three, turn right and jump across the pillars until you see amine entrance to your right. Jump across to it and go in. You’ll be in a room with four exits, a compass on the floor, and theCardinal teleport spot.  Using the compass on the floor as your guide (red is north), you’ll need to exit the roomeast,north,south,south,north, and finallywestto enter a room with aSilver Crystal inside. Each room you enter before then looks identical, which can make this tricky to keep track of.

And that’s it! You can nowhead back to the entrance to Layer Threeand walk through. Good luck!

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For more Roblox game guides, check outHow to get all keys in Cheese EscapeorHow to get all badges in Forgotten Memorieshere at Pro Game Guides!

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