If you’ve made it through the main story of Royal Legends: Marshes Curse, you’ll now know that it isn’t the end, as a bonus chapter awaits. It’s about a third as long as the main story, with all the RPG-infused point-and-click puzzles we’ve come to love. But just because we’ve made it this far doesn’t make some of the challenges any easier. So if you’re looking for a bit of guidance to make it through this final challenge, check out my Royal Legends 1 bonus chapter walkthrough below.

Royal Legends 1 - Marshes Curse Bonus Chapter full walkthrough

This is a walkthrough for the final bonus chapter of Royal Legends: Marshes Curse, which only becomes available once you’vecompleted the main part of the game, gone through the credits, and clicked play once more to continue. If you’re stuck on an earlier part of the game, check out these guides instead.

Note that I’veplayed the game on PC, not on mobile. I did come up againstsome bugsbut only in a couple of puzzles. It meant that I couldn’t play one or two puzzles, but I was able to skip them using theHint feature, so I could still complete the game.

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Extinguish the Fire

Collect theWitch’s Belongingsnear theBarrels(a1), then click theGate(a2) and take theMap,Note, andPitchfork. Next, select thePile of Hay(a3) and use the Pitchfork to move it, taking theWitch’s Coins,Knife,Rope, andLadder.

Select theWindow(a4) and use the Ladder to get to the roof, and take the Brace, Shovel, and Mallet. Now click the Cellar Entrance (a5) and use the Mallet to break the lock, starting a simple object-finding or match-three puzzle. Once complete, you’ll receive a Sack of Sand. Use the Sack of the Sand on the Fire (a6) to extinguish it. After a cut scene, the innkeeper will give you aKey, allowing you to move on to theCrossroad.

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Walk the Secret Path

Once at the crossroad, click in front of theField(b1) to take theSieveandSaw. Now click theWell(b2) and take theNote, then use the Saw to remove the log and take theBoards. Now select the areaLeft of the Well(b3) and use the Rope, Planks, and Brace to make theRope Ladder. You now have access toBy The Lake.

When you’re by the lake, take theWitch’s Belongingsby the steps (c1), then take theFishing Rodby theTree(c2). Next, select theSand(c3) and take theHandkerchief, then use the Fishing Rod on the net in the water here to get theGrindstone(you have to take the Handkerchief before you can use the Fishing Rod). In your inventory, use the Grindstone on the Knife to make aSharpened Knife(you have to move the stone to sharpen the knife in the close-up).

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Next, select the buried box by theWater(c4), take theWitch’s Coins, then use the Knife on the net by the box and take theBroom, plus aNote. You can now use the Shovel on the dirt underneath and get thePendant. Combine this with the Map in your inventory to gain thefinished Map.

Walking the Secret Path

Move back to the crossroad, select thePath(b4) on the right, and use the Map (see image above). Click the left marker to advance to d2, take theRake, then move back and use it to clear the central path at d1.

Now move forward on the central path to d3, then go right to d4 (you may need to lower the map) and collect thePlanksthere. Move back to d3, then use the planks to allow yourself to go left across the river to d5. Now go left to d6, get theRope, go back to d5, and use the Rope on the tree on the right to open that path and move to d7. With that, you’re through the Secret Path at theTrail by the Ruins.

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Getting to the Herbalist

At the Trail by the Ruins, select theMuddy Puddle(e1) and use the Sieve to fish out theMoon Amulet. Click theRuins Entrance(e2) next, and grab theSun AmuletandWheel. Next, select theTree(e3) and add the Sun and Moon Amulets to the bag there, taking theBucketandSicklefrom inside.

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Use the map to return to the crossroad and use the Sickle at the field (b1) to clear it and take theOil LampandIron Rod. Now select the Cage (b5) here and use the Handkerchief and Iron Bar to break into it, taking theKeyfrom inside (don’t forget theWitch’s Coinstoo). Return to the lake and use the Key on the box by the tree (c2), starting a match-three or object-matching puzzle. Once complete, take theAmuletfrom inside the box.

Use The Amulet on the purple glow (c5) to remove the barrier and take theWooden PyramidandSlingshot. Move back to the trail by the ruins and use the Slingshot to get theApplefrom the tree (e3). Select theTent(e4) here, give the Apple to the badger, taking theWickandNoteafter it has gone. Now use the Broom to clear the dirt here and take theHandle(don’t miss theWitch’s Coinshere too).

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Fixing the Magic Lamp

Go back to the Well (b2) and add the Bucket and Handle, taking theNutandMagnifying Glassafterward. Now select theCart(b6), add the Wheel and Nut, taking theCorkscrewonce the cart has moved. Go to the lake next and use the Corkscrew to open the wooden box by the water (c3) to get theFunnelandScrollfrom inside.

Put the Scroll in the hand of the figurine by the water (c4), and the box here will open, too, gaining you the Inlay and Oil. You can now select the Oil Lamp in your inventory and add the Wick, Oil, and Glass to get the  Magic Lamp. Go back to the trail by the ruins, select the Ruins Entrance (e2), and use the Magic Lamp to start a puzzle to scare away the strange creatures. See the image for the solution above, and once complete, move on tomeet the Herbalist.

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Help Drive the Witch Out

As the battle rages, take theAmuletin the flowers (f1) and then click theHole(f2) there, taking thePlate. Now click theCage(f3) and use the Pyramid and Plate to force it open, taking theClothespinandMagnetfrom inside. Use the magnet to open theMetal Box(f4) and get theNoteandProtection Scrollfrom inside, which you’re able to use on theBattle(f5) to start a symbol-matching puzzle. Once complete, you canspeak to Priscilla.

Help Priscilla

Inside the house, take theWitch’s Belongingsfrom the mantlepiece (g1) and then select theCauldron(g2), taking theWitch’s Coins,Magic Chain,Note, andFlask. Now click theTable(g3), add the Flask and Funnel to the flasks already there, and take theAcid. Select theBack Door(g4) and use the Acid on the chest padlock and take theHookandDoor Handlefrom inside.

Head outside and select theShed Door(h1), using the Inlay and Door Handle to fix it. Complete the match-three or matching puzzle (your choice) to get theInsect Repellant. Use the Repellant to remove the Wasps by theGate(h2), giving you access to theForest Path. Head to it now.

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Find the Mushrooms

Take theAmuletfrom just below the toadstool (i1), then click theToadstool(i2) and take theNoteandRake. Next, select theBox(i3) and use the Rake on the leaves to get to theScythe,Mushroom, andTurquoise Flower. Now you can click theReeds(i4) and use the Scythe to remove them, taking a secondMushroomand using the Clothespin to get theComb.

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Head outside the house and use the Comb on theBox(h3), taking thePadlock,Mushroom,Branch, andWitch’s Coinsfrom inside. Add the Hook and Padlock to the Magic Chain in your inventory, creating aChain With Hook. Now use it on the Hole (h4) to fish out the bag there, taking theAmuletafterward.

Back inside Priscilla’s Hut, use the Amulet on the back door (g4) and complete thegemstone puzzle, taking theNoteandKeyafter you’re finished. Move back to the forest path and use the Handle to open the Box (i3), allowing you to take anotherNote, theBrush, the finalMushroom, and some moreWitch’s Coins.

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While in the forest, select the Toadstool once more (i2) and use the four M mushrooms to open the door, getting theCode,Magic Mushroom, andBroken Pickaxe. Go into the house now and use the code with the box on the Table (g3), following the code to open the box and take theNote,Wooden Peg, andPowder.

Select the Cauldron (g2) and add the Turquoise Flower, Branch, Magic Mushroom, and Powder to make thePotion of Strength. Take it and give it to Priscilla, who will reward you with aMagic Scoop Net.

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Go to the forest path and use the Magic Scoop Net at thePond(i5) to trigger a match-three or frog-finding puzzle to get theMagic Staff. Now you can use the Magic Staff to remove the rock covering theCave Entrance(i6), allowing you to move on to theCave.

Put Silvan to Sleep

Once inside, click theWooden Box(k1) to open it, taking theNoteandHerbs. Now select theSack(k2) and pick up theWooden Box,Censer, andNew Blade. Select the Broken Pickaxe in your inventory and add the Brush and New Blade to make thePickaxe. Now you can select theRight Back Wall(k3) and use the Pickaxe to break through and get aFlaskandParchment.

Use the Flask in the water by theFire(k4), pouring it on the fire so that you can take theStatuette. Now click theLeft Back Wall(k5) and use theStatuetteandWooden Pegto make a ladder, starting a puzzle. Click the correct objects to climb up and enterSilvan’s Lair(see above).

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Grab the last collectibleAmulet(m1), then add your Box to theBoxes(m2). You can now select the smallNook(m3) above it and take theWitch’s Coins,Feather Pen, andTongs. Select the area at the end of theSingle Plank(m4) and take theMagic StoneandNote, then use the Tongs to get theHot Coal. Add the Herbs and the Hot Coal to the Censer in your inventory to make theCenser With Potion, then use it onSilvan(m5)  to put him to sleep.

Destroy Lacrima’s Crystal

You now have access to the Ominous Grove behind Silvan (m5). Once there, click theBag(n1) and take your secondMagic Stoneand theScrewdriver. Now select thePedestal(n2) and use the Screwdriver to remove the plate, and take the Note, Incomplete Dynamite, andHook. Now select theTreestump(n3) and use the Hook to get theWheel.

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Back at the cave, use the Wheel on the Box (k1) to get theMatchesandSickle, as well as your finalWitch’s Coins. Use the Sickle to break open the Sack (k2) and get theSpongefrom inside, then add the Feather Pen and Parchment here to copy the symbol on the wall, taking theDrawingafterward.

Go to Silvan’s Lair and click the wall at the end of thePair of Planks(m6), beginning a match-three or symbol-finding puzzle. You’ll be rewarded with theBarrette. Use it to open theChest(m7) and get the final Magic Stone, meaning you can now head to the Ominous Grove and add them to the pedestal (n2). Pick up theStar Amuletthat appears to trigger a cutscene.

How to defeat Lacrima in Royal Legends 1 Bonus Chapter

Use the Star Amulet on the Treestump (n3) and take the Net. Head back to the cave and use the Net in the Pool (k4) to catch aFish, which you can give to the Bat in the Nook in Silvan’s Lair (m3) to make it move away. Take theGunpowder.

Add the Gunpowder to the Incomplete Dynamite in your inventory to makeDynamite, then use it with the Matches at the end of the single plank (m4) to blow the wall and take thePotion. Head out to the Ominous Lair once more, use the Potion with the Sponge on the Bag (n1), and getPriscilla’s Amulet.

Click on her with the Amulet selected to enter a game in which you need towin more chips than Lacrima to win. Each time you place a chip adjacent to an opponent’s chip, you take it, so look for any opportunity to do so. You can keep trying until you win, after which you’ll have completed the game!

For more point-and-click walkthroughs at Pro Game Guides, also check outAbandoned Walkthrough & Puzzle SolutionsandClue The Murder of Mr Black – Full Walkthrough.