Paradox Interactive keeps coming forward with exciting news for players of Cities: Skylines II. Afterconfirmation of modsfor the game, they’ve come back to entice fans with the promise of a comprehensive editor. It may not be fully ready at launch, though…

On Steam, Paradox Interactivepostedan update of their Behind the Scenes series, which has a self-explanatory title. The series of announcements aims to give readers and fans a deeper look at what developers are working on for Cities: Skylines 2. This one focused on the Editor tool for the upcoming installment. One Editor (as opposed to multiple in the first game) will be implemented to allow both modders and players to tweak game details to their liking. Making new maps, changing buildings, laying the groundwork for mods, and more can be done through this tool.

Image via Paradox Interactive

While the tools will not be available upon the game’s release, it will be added shortly afterwards. An exact date has not been announced, but Paradox Interactive did confirm a roadmap for the Editor tool in Cities: Skylines II. Once the first update for the Editor drops, players will be able to make custom maps, create their own assets, edit existing assets, and do some code modding.

Related:Cities Skylines II – Release date, platforms, game pass, & more!

Image via Paradox Interactive

One confirmed further update to the Editor will occur after the initial establishment of the Editor tool. The second update will support further asset editing. Further development will continue beyond those updates with some discussions about options like custom character creation, but Paradox Interactive has not given more specifics.

Want to read more about modding in games? If so, check outBest Mods in Starfieldon Pro Game Guides.