Act 1 of Baldur’s Gate 3 may just be a massive tutorial for the world of Faerun, but it is filled to the brim with interesting armor, weapons, and other items. If you are willing to dig around in every dark corner and chat with every NPC, you can end up with quite the collection of amazing gear to get you through the Underdark and into the Shadow-Cursed Lands. I have a lot of armor and weapons I love from Act 1, but here are some of my top favorites.

Best Weapons in Act 1 of BG3

There are tons of weapons in Act 1, and many of them are situationally good, depending on builds. I have a few favorites I try to pick up in every playthrough of Baldur’s Gate 3, which I’ve detailed below.

Related:Baldur’s Gate 3 Finesse Weapons Guide

Everburn Blade

On the Nautaloidin the beginning of Baldur’s Gate 3, the player avatar, Shadowheart, and Lae’zel will run into a mind-flayer fighting a demon commander. The demon has a pretty massive amount of life, but using the Command spell, you can take his weapon for Lae’zel. This uncommon greatsword does anadditional 1d4 fire damageto anything it hits.

Merregon Halberd

While you can get a whole bunch of these in Act 2, there is only one Merregon Halberd in Act 1, and it is located in thelava pools around the Adamantine Forge(X:-604, Y:197). It’s a two-handed weapon with weapon enchant plus one, but that isn’t the best part of it:the Merregon has double the reach of most melee weapons.

Phalar Aluve

There is asword stuck in the ground at the beginning of the Underdark(X:115, Y:-188). In order to get it out, pass the religion check then bleed on the blade, or pass a strength check to yank it out. It grantsperformance plus one, and it also has the ability to sing. Use its unique ability calledPhalar Aluve: Melody, and the following turn it will either Shriek (enemies in range get a debuff and take damage) or Sing (allies in range get a bonus to most rolls). This sword works well withrespecced Shadowheartif she is a cleric of war.

Loviatar’s Scourge

Take this weapon from theweird pain priest inside the Shattered Sanctum(X:241, Y:-22) of the goblin’s camp by killing him. A mace that does anadditional 1d6 worth of necrotic damageto nearby targets and the bearer, it also grants resistance to necrotic damage.

Sussur Weapons

With someSussur barkfrom theSussur treein the Underdark, you can make aSussur Dagger, Sickle, or Greatsword. Each of these is a basic weapon of that type with weapon enchant plus one, andsilencesany enemy it hits.

Best Gloves in Act 1 of BG3

Gloves are any equipable item for the character’s hands, including items listed as Gloves, Gauntlets, Bracers, or similar. While gloves don’t offer any AC protection, they can give some sweet bonuses for a variety of classes.

Bracers of Defence

If you look around theApothecary’s Cellar under the Blighted Village(X:-649, Y:-372), you will come across some gloves that are amazing for anymonk build. When equipped, the Bracers of Defence givea plus two to ACas long as the bearer wears no armor and does not carry a shield.

Gloves of Power

Anyone out there who got the Brand of the Absolute from Priestess Gut can wear these gloves to get not only an additionalplus one to Sleight of Hand, but also the unique ability called Absolute’s Bane (grants chance on hit the enemy will take a1d4 penaltyto future attack rolls). Pick these gloves upright outside the Druid’s Grovefrom some of the goblins that attack it (X:207, Y:437).

Gloves of Missile Snaring

The Gloves of Missile Snaring do what the name implies: theycatch arrows out of the aira percentage of the time, but alsoreduces the damagefrom that projectile by 1d10 added to that character’s Dexterity modifier. These gloves have to be purchased from the merchant namedArron in the Druid’s Grove(X:290, Y:515); the price they cost will depend on your Charisma and your party’s relationship level with him, but expect to pay around 160 gold.

Gloves of Archery

These gloves bear the ability called Corellon’s Guiding Hand, which gives any character wearing themproficiency with longbows and shortbows, so each ranged attack with a weapon dealstwo additional damage. The Gloves of Archery can be found on thegoblin merchant named Grat The Trader in the goblin camp(X: -95, Y:422).

Wondrous Gloves

The Wondrous Gloves are dropped by one of thethree Mimic chests(X:-689, Y:371) hiding on the outskirts of Grymforge in the Underdark. They increase yourAC by one, and grantan additional use of Bardic Inspiration.

Best Armor in Act 1 of BG3

Body armor comes in several varieties, including light, medium, heavy, and clothing. Each is designed with different classes in mind, but there are several pieces found in Act 1 that stand out from the rest.

Adamantine Scale Mail Forged Armor

Made in theAdamantine Forgein Grymforge (X:-551, Y:231), the Adamantine Scale Mail medium armor has14 ACwith an additionalbonus of up to two AC from dexterity. It also has a passive attached to it calledBacklashthat states when a melee attack hits you, the attacker gets the reeling debuff for two turns.

Spidersilk Armor

Taken fromMinthara(X:337, Y:37), Spidersilk Armor is light armor that should be given toAstarion or another rogue. It grantsAdvantage on constitutionsaving throws and an additional plus onebonus to stealthchecks as well. It has anAC of 12.

The Graceful Cloth

This clothing has to be purchased from the vendor namedLady Esther(X:-46, Y:136), who can be found in the Mountain Pass. The woman who is looking to steal aGithyanki eggto raise for the Society of Brilliance, she also sells this amazing bit of clothing; it gives anAC of 10,increases your Dexterity by two(up to 20), and gives you the buff called Nimble as a Cat that grants+1 to Dexterity saving throws and increases your maximum jumping distance.

Best Boots in Act 1 of BG3

No armor set would be complete without shoes, and there are some awesome choices for powerful footwear in Act 1. My favorites are the Boots of Speed and the Disintegrating Night Walkers.

Boots of Speed

If you help the gnome namedThulla(X:82, Y:-99) that has been poisoned in the Myconid Colony, she can give you these boots. They give a bonus action called Click Heels thatdoubles your movement speedfor a turn and gives enemies adisadvantage on opportunity attacksagainst you.

Disintegrating Night Walkers

Always ensure to loot theTrue Soul Nere’s body (X:-637, Y:309) in Grymforge; he not only has an Illithid parasite inside his head, but these amazing boots on him. The boots give the spellMisty Stepto the wearer, and prevent them from ever becomingenwebbed, entangled, ensnared, or slipping on ice or grease.

Best Head Gear in Act 1 of BG3

Head gear can be anything from a tiara to a helmet to a hat, and each one can have some great bonuses for the wearer. While there are any number of headbands, caps, and even hoods to choose from, there are a handful that have some interesting effects attached to them.

Related:Best Mods for Baldur’s Gate 3 (BG3)

Warped Headband of Intellect

In the Blighted Village,there are three Ogres(X:7, Y:361) that are standing around enjoying eating the remains of a person. You can ignore them, kill them, or even hire them to fight for you. But if you choose to kill them, Lump has aWarped Headband of Intellect. It raises the wearer’sIntelligence ability stat to 17(now it makes sense why that Ogre was so eloquent).

Shadow of Menzoberranzan

The Shadow of Menzoberranzan is found on the body of a dead Drow (X:55, Y:-68) hidden in the Myconid Colony. The only way to access it is to help out theMyconid Sovereign by killing all the Duergaron the Festering Coast. This hood grants Shrouded in Shadow (makes the wearerinvisible for two turns on short rest).

Cap of Curing

The Cap of Curing adds a1d6 roll of healingto every use of Bardic Inspiration on an ally. It is located in the Druid’s Grove in a chest,near where Alfirais trying to compose a song (X: 288, Y: 489).

Haste Helm

The Haste Helmgrants Momentumto the character wearing it for the first three turns of combat, and can be found in the moss-covered chest close to theBlighted Village’s Waypoint(X:37, Y:406).

Best Amulets and Necklaces in Act 1 of BG3

While you will find any number of powerful necklaces in the first Act of Baldur’s Gate 3, there are a couple that stand out from the rest as useful for just about any party makeup. These four neck armor are by far and away personal favorites of mine.

Pearl of Power Amulet

This necklace can only be purchased from the friendly mind-flayerOmeluum(X:116, Y:-86) in the Myconid Colony of the Underdark. Itrestores one spent spell slot.

Amulet of Restoration

Purchased from the femaledwarf Derrythin the Myconid Colony in the Underdark (X:48, Y:-86). It gives the wearerHealing Word and Mass Healing Word bonus actions.

Sentient Amulet

The Sentient Amulet is a haunted necklace that you pick up in thelava pools of theAdamantine Forge(X:-633, Y:217). Inside it is the ghost of a long-dead monk who has been cursed with never-ending laughter; if you bring him along, you will get to use the amulet up until completing the quest in Act 3. The necklace grants the wearer the ability to speak to the ghost at any time as well asKi Restoration(restores two Ki points on long rest) and the abilityShatter(on short rest, deal Thunder damage to all nearby creatures and objects; on save, targets still take half damage).

The Amulet of Lost Voices

I carry this Amulet in my bags for the whole game, putting it on only when I need to speak to a corpse (it gives the wearerSpeak with Deadwithout needing to give up a spell slot for it). It’s found at the very beginning of Act 1, in aheavy chest where you getWithersin the Dank Crypt (X:-290, Y: -229).

Best Rings in Act 1 of BG3

The last type of armor you can get in Act 1 are rings, since there are no cloaks available until Act 2. Each character has two slots for rings, and you will get enough of them in Act 1 to fill everyone’s slots up, but there are two worth going out of your way for.

Ring of Flinging

Only found for sale from theDruid merchant Arron(X:290, Y:515), this ring gives everything the wearerthrows at enemies or objects an additional 1d4 worth of damage.

Ring of Salving

The Ring of Salving can be bought from the friendly mind-flayerOmeluum(X:116, Y:-86) in the Myconid Colony in the Underdark. When you wear it, every time you heal another creature, they arehealed by an additional two HP.

For more Baldur’s Gate 3, check outBaldur’s Gate 3 – Most Popular Races in BG3on Pro Game Guides.

Screenshot by Pro Game Guides

Screenshot by Pro Game Guides

Screenshot by Pro Game Guides

Screenshot by Pro Game Guides

Screenshot by Pro Game Guides

Screenshot by Pro Game Guides