How Souls"-like" is Armored Core 6?
The biggest takeaway is thecore gameplayitself. Unlike in previous Armored Core games, you’ll be managing an Estus Flask-like consumable to maintain your health in Armored Core 6. The game also features a hard lock-on system for targeting akin to Dark Souls. Anyone who has played an Armored Core game in the past knows that a hard lock-on is a departure from the soft lock-on system of the old. Recent gameplay does still show a soft lock-on in addition to the newer system, however.
There seems to be some sort of stagger system similar to From’s Sekiro involved with Armored Core 6. Recent gameplay showed hostiles being staggered and taking more damage during the staggered time. In Sekiro, a stagger meant delivering a brutal execution. Armored Core 6, however, seems much more hands-on with the execution, only increasing a staggered enemy’s damage taken instead of the cinematic death blow.
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I’ve been a long-time Armored Core fan for years, but I can say that I am pleased From is taking the sauce from their wildly successful Soul titles for the new game. A new challenge is ahead, and I’m all in on piloting a mech for it.
Armored Core 6: Fires of Rubicon is set to releaseAugust 25on PC, XBOX One, Xbox Series X|S, PS4, and PS5.
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