Resonance Interplay is a Honkai: Star RailSimulated Universemechanic that you can unlock while playing through the Swarm Disaster game mode. In a typical Simulated Universe run, you can get buffs and Path Resonance bonuses based on the Path you select at the beginning of your run. Similarly, you can select an initial Path in Swarm Disaster, but you can also unlock a second Path based on the Blessings you choose. Combining two Paths will result in Resonance Interplay—an additional buff to make the battles easier.
Honkai Star Rail Generate Resonance Interplays – all combinations
When you begin a Swarm Disaster run, you’ll be able tochoose the Primary Path you want to travel on. While playing through the stages, you must selectthree Blessings of the Primary and Secondary Pathsthroughout your Simulated Universe Swarm Disaster run. Below, you’re able to find a list of all Primary and Secondary Path combinations, as well as all Resonance Interplay Bonuses you can unlock.
Abundance
These are all the Resonance Interplay bonuses you can generate by combining Abundance (Primary Path) with a Secondary Path.
First Illuminate the Mountains
After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover one Skill Point. This effect can only trigger one time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for two turns. This effect can stack up to two times.
Nullifying Ardor
After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for two turns and stacks up to two times.
Destruction
These are all the Resonance Interplay bonuses you can generate by combining Destruction (Primary Path) with a Secondary Path.
Substellar Belt
Using Path Resonance will cause any character with a current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for two turns.
Zero Age Main Sequence
When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character’s current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.
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Elation
These are all the Resonance Interplay bonuses you can generate by combining Elation (Primary Path) with a Secondary Path.
Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for one turn.
The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels one debuff on one ally.
The Hunt
These are all the Resonance Interplay bonuses you’re able to generate by combining The Hunt (Primary Path) with a Secondary Path.
Shooting Starfire
After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP.
Startling Breeze
After using Path Resonance, all allies' SPD increases by 25 for two turns. This effect also applies to units summoned by allies.
Nihility
These are all the Resonance Interplay bonuses you may generate by combining Nihility (Primary Path) with a Secondary Path.
Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by 4%.
White Nights
A character’s Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses' original DMG.
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Preservation
These are all the Resonance Interplay bonuses you can generate by combining Preservation (Primary Path) with a Secondary Path.
Spiked Armor
There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for two turns. Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies.
Cold Snap
When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect.
Propagation
These are all the Resonance Interplays bonuses you can generate by combining Propagation (Primary Path) with a Secondary Path.
Superposition Eye
After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally’s current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover one Skill Point.
Adherent Microbial Mat
When using Path Resonance, a single target ally gain a Shield equal to 60% of Max HP, lasting for three turns.
Remembrance
These are all the Resonance Interplay bonuses you can generate by combining Remembrance (Primary Path) with a Secondary Path.
Faces Places
When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target’s All-Type RES by 15% for two runs. For every 1% HP that each ally has lost, the target’s All-Type RES is additionally lowered by 0.06%.
Landscape in the Mist
When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target’s SPD by 15% for two turns.
For more HSR Swarm Disaster guides, check out ourHonkai Star Rail Swarm Disaster Guide (Simulated Universe) – Best teams, strategies, & more!here on Pro Game Guides.